![]() I just now realised that the threads from a few years ago I was looking through are all full of your posts. I want to use the sounds the Fanatic already has, for my now unveiled mod. My slight advantage, though, is that I don't want to add new sounds. In there you can see how the audio folder/files are set up. To find and look at one of our classes from steam - subscribe - then go to steamapps/workshop/content/262060, then you can look at the class you downloaded from steam in one of the numbered folders. When we transitioned and set up the steam workshop the devs unlocked audio for us. Just have a look at one of my newer classes (Apothecary, Paladin, or Vampiress), many of AJ's have sounds set up too. You cerainly can add sounds at this point. I've been using this modding guide already though, it guided me through some parts of it.ĮDIT: Short answer based on the reads, not possible to add sound yet. Originally posted by decimator1337:Ah yes. Oh I meant read through the modding forums archives - where myself, AJ and several others got started - there is a plethora of important info there.īut the cyan code is fixed by running your localization.batch file in your localization folder, provided there are no errors in what u setup. I read something about this happening to custom classes. ![]() In other words, the names of skills and gear still display as cyan code names instead of the actual names, even though I wrote those into heroes.string_table.xml. I practically finished my new hero, and wrote up all the strings, but none of them are displaying. Good job, Red Hook!Īnd apparently yes, a fully functional hero added into the hero folder will be added to the recruitment pool automatically. Here are some: it is not a matter of flipping the sprite, apparently the engine does that on its own. This was the mod that started it all, and while I may be retiring it today, it will never be forgotten.Originally posted by decimator1337:Those forums weren't really helpful, so I had to answer most of my own questions. I would like to thank all of the users and supporters of Lighter Dungeon over the past two years. I encourage you to check out the mods offered by me as part of the “Maester Silvio Mod Collection”, for they contain much-loved additions like the UI changes, level restrictions removal, or adjusted inventory stack limits. And with the release of Radiant mode, Lighter Dungeon has become largely obsolete. With the advent of my mod collection, most of Lighter Dungeon’s features have been pushed into standalone mods. As my focus turned heavily towards Pitch Black Dungeon, Lighter Dungeon remained a light gameplay rebalance, but one many people still relied upon using. Much thought has been given to this decision over the prior months, but I believe it to be the right thing to do after the public release of Radiant mode.Īs many of you know, Lighter Dungeon was the first Darkest Dungeon mod ever created, and I have been maintaining the mod for a little over two years now. Lighter Dungeon has been discontinuedIt is with a heavy heart that I must write this today.
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